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Compress GIF — Smaller Files, Same Look

Make a GIF smaller and see the result before you commit. Colour count, dithering and dimensions each have a visible effect on both quality and bytes, and the size estimate updates as you move them.

The estimate comes from really encoding sample frames — not a formula.

  • No upload
  • No sign-up
  • No watermark

Getting the size down

Work down the list in order; the first two do most of the work.

  1. 1

    Open the GIF

    Drop it in. Frames are decoded locally and shown on the timeline so you can see what you are actually paying for.

  2. 2

    Cut what does not earn its place

    Trim dead frames at the ends, drop the frame rate, and shrink the canvas. These three change file size far more than any encoder setting.

  3. 3

    Tune colours and check the estimate

    Step the palette down from 256 and watch both the preview and the estimated size. Stop at the point where you can first see the difference.

Why this gets smaller files than a slider

A measured estimate, not a guess

Sample frames are genuinely encoded with your exact settings, then extrapolated across the timeline. It is the one capability the competitor matrix in our research shows nobody else shipping.

Colour count you control directly

Anything from 2 to 256 colours. Screen recordings and flat illustration often survive 32 colours untouched, which is roughly a third of the size of the same file at 256.

Three dithering modes

None for flat graphics, ordered for a stable pattern that compresses well, Floyd–Steinberg for photographic gradients. Each is a genuinely different trade between banding and bytes.

A shared palette across frames

One palette for the whole file avoids per-frame colour tables and stops colours from shimmering as it loops. It is the default because it is almost always the right answer.

The levers, in order of how much they actually matter

Dimensions come first. File size scales with pixel count, so going from 640 px wide to 480 px removes about 44% of the pixels before a single encoder setting is touched. Frame count is next and scales almost linearly: halving the frame rate roughly halves the file.

Colour count is third and less linear than people expect — 256 to 128 colours often costs almost nothing visually while saving 20–30%, but 32 to 16 usually looks obviously worse for a much smaller gain. Dithering is last, and it can increase size: it trades flat compressible areas for noise that compresses worse, in exchange for smoother gradients.

When to stop compressing and change format

GIF is a 1987 format with a 256-colour ceiling and no interframe motion compensation. A five-second video clip that is 3 MB as a GIF is often under 300 KB as an MP4 or WebM at better quality. If the destination accepts video — and most chat apps, docs tools and social platforms now do — that is a 10× win no amount of tuning will match.

GIF remains the right answer when you need a file that plays inline, loops forever, and works in email clients and old wikis with no player. Then it is worth the bytes, and the levers above are what you have.

Rough guide to settings

Starting points, not rules — the estimate will tell you the truth for your file.

Screen recording, UI32–64 colours · no dithering · 12 fps
Illustration, flat colour16–32 colours · no dithering
Live-action video128 colours · Floyd–Steinberg · 12–15 fps
Photo slideshow128–256 colours · Floyd–Steinberg
Text-heavy framesKeep colours high, shrink dimensions instead

Questions people actually ask

How accurate is the size estimate?
It encodes sample frames with your real settings and extrapolates, so it tracks the final file closely — normally within a few percent. Very short timelines are the least accurate, because fixed header costs are a bigger share of the total.
Does compressing lose quality?
Every lever except cropping dead frames trades something. The point of showing the preview and the estimate together is that you decide where that line is, instead of a slider deciding for you.
Can I compress without changing dimensions?
Yes — leave the size alone and work on colour count, dithering and frame rate. You will just find there is less room to move.

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